![]() ![]() Was your access to knowledge at your home insufficient to meet the demands of your designs? Mayhap you were chased out by wary folk who feared your risky engineering. ![]() Once you’ve imagined your goal, consider why you are now on the road. Perhaps you want to study the construction of automatons, or investigate the nature of portals to other realms? Or maybe you just want to blow things up. When you build your tinkerer consider what field of study you’re researching or what scientific achievement you pursue. A tinkerer may be seeking to learn from fabled artifacts and legendary artisans yet where there is great knowledge there are fierce defenders, so to grease the wheels they fight in wars, broker peace deals, or serve the needs of local officials. Tinkerers often take up the adventuring life in pursuit of their obsessions searching high and low for materials and inspiration, they brave any risk to be one step closer to their next invention. There are countless individuals bearing the obsession to beget some marvelous and maddening design, but the ability to actually do so separates tinkerers from those who would only dream. True tinkerers are few and far between, marked as unique by their Affect-Engines. Primarily weapons-based casters, tinkerers use magic to empower their weapons or fuel Power Appliances, tending towards singular obsessions that careen to maddening heights in the pursuit of knowledge. Tinkerers craft increasingly quickly and can build almost anything but their greatest strength is flexibility-depending on their source of inspiration, they fit among adventurers of all types. First invented by a master poet tinkerer, the “effect” from the name is said to come from the passion, tension, and frustration enticed by the fire, lightning, and cold they produce. All tinkerers craft at unmatched speeds and discover Affect-Engines, machines that consume ambient mystical power and spit out elemental forces. Tinkerers reshape the world around them through mechanical means, but they are far more than mere artisans-their creations subvert and circumvent the barriers of physical laws, fueled by the magical energy that suffuses the planes. For the brilliant of mind contraptions, craft incredible devices, and keen of craft, another branch and forge legendary destinies by way grows outward to capture and utilize of a courageous heart and maddening supernatural power through the intellect. Through their Affect-Engines force not bound by so simple a they bring to life. ![]() Mages master the arts arcane and priests work the essence means of artifice: the ways of the divine for their spells, but magic is a tinkerer. As insight strikes one pauses, then asks, “We could do that.Ĭouldn’t we, brother?” Sharing a grin and a nod, the two rush for their bicycles, inspired skyward. Seated atop a grassy hill the two humans idly watch birds and kites jitter in the sky. Accompanied by the sound of whirring gears and cogs, the dragonborn marches forth into the madness of war. Flames belch from his breastplate and lightning crackles along the length of his sword. With a, “BEE-OOP! ‘: its red eyes activate, glowing menacingly.Īs the enemy army approaches the castle’s gate lowers and a single armored knight emerges. Towering high above her stands a giant figure. The piercing damage type doesn't modify this in any way, but it might come into play when determining exactly how much damage you deal.A bespectacled halfling awaits the results of her latest, most greatest invention of all. In summary: When you roll an attack, AC determines whether it misses or hits. There's even weirder things like the Heavy Armor Master feat, which reduces damage of certain types by 3. There's also, in rare cases, immunity to a damage type, which would cause you to deal no damage. When you hit, and then deal damage, the damage might be halved or doubled depending on its damage type, and what you're attacking. There aren't any special rules for piercing damage, so it follows the normal procedure. But wait, it said 1d6 piercing! What's this piercing thing? Piercing is listed under the damage types section as: So if we attack with a spear, and hit, we roll 1d6, and the damage we deal is whatever we get on the roll. But let's assume it was a normal melee attack with a weapon. If it was a spell, then almost anything can happen, depending on what spell it was. Now, when an attack hits, various things can happen, depending on what sort of attack it was. So what AC does is determine whether an attack hits or misses.
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