While I love the imaginative weapon design, many weapons currently feel underpowered. That said, there are a couple of issues that need addressing. Like Doom Eternal, it uses classic elements to create something that feels fresh and exciting, a springboard for its own ideas about what a good FPS should do. Turbo Overkill also strikes the right balance between its retro and modern halves, taking the appropriate lessons from the past without feeling obligated to mimic it for the sake of purity. But the cyberpunk setting, alongside the smartly judged tone of the game – cool without being crass – help distinguish it from its various inspirations. A little Doomhere, a touch of Titanfallthere. It could so easily feel like a hodgepodge of different influences. It’s details like this that help lend Turbo Overkill a personality of its own. Even the more conventional weapons are designed with pleasing little touches, such as how the chaingun’s bullet-belt runs through Johnny’s free hand as it fires. Your starting weapons are a pair of dual-pistols that have a lock-on alt-fire that can mince multiple enemies at once, while the next-weapon, an energy-shotgun, can pump multiple shells into the chamber to unleash an explosive electrical charge. Turbo Overkill clearly wants players to be as a creative as possible in their killing-sprees. Drones, for example, can only be destroyed by blasting the brain poking out of their chassis (a slight design flaw) which often requires you to shoot them while in mid-air. Not only is your chainsaw-slide an effective way of killing enemies without consuming ammo, some opponents can only be killed in specific ways. The game encourages you to take advantage of this extensive manoeuvrability. With the exception of the wall-running, which still needs refinement to make transitions feel smooth, everything flows together well. Later on, you’ll unlock more advanced techniques like wall-running and a grappling hook, making it one of the most comprehensive FPS movesets around. From the off, Johnny is equipped with a double-jump, a double-dash, and a Bulletstorm-like slide that automatically deploys his chainsaw-leg to shred enemies that get in the way. Its locations are always identifiable as streets, subways, etc, but this never limits the potential for speedy movement and ridiculous acrobatics.Īnd Turbo Overkill‘s acrobatics are, indeed, ridiculous. While it lacks the rich worldbuilding and outright weirdness of the criminally underrated G-String, it makes up for this in how it balances coherent geometry with the arena-like design of classic nineties shooters. Paradise is a pastiche of cyberpunk cityscapes, a maze of glittering skyscrapers and glowing billboards erected upon deeply rotten foundations. You’re Johnny Overkill, a cybernetically-enhanced mercenary tasked with travelling to the city of Paradise and cleansing it of Syn, a megalomaniacal computer virus whose personality can be summed up as “What if SHODAN was a giant eye?” This is all the setup Turbo Overkill needs to thrust you into vast, neon-drenched levels crawling with creepy cyborg foes driven to frenzy by Syn’s corrupted code. Indeed, Turbo Overkill is well-versed in recent FPS developments, casting its cyborg eye across the genre and identifying all the best bits for glorious assimilation. If you’ve played Doom Eternal, you’ll already be familiar with the delights of cluster rockets, and this isn’t the only thing Turbo Overkill borrows from id‘s beautifully revitalised shooter. Once you’ve grabbed these delicious bomb-babies, holding down middle-mouse button during a fight will see you can lock-on to nearby enemies before unleashing a barrage of tiny explosives that’ll turn your foes into dog food. READ MORE: ‘Walking Dead: Saints & Sinners’’ project director on the sequel, the changing face of VR and virtual reality violenceĪny game that puts a chainsaw in its protagonist’s leg already has my attention, but it wasn’t until I picked up the arm-embedded micro-missiles that I knew Turbo Overkill was legit.This week, Rick Lane takes a chainsaw to Paradise in cyberpunk shooter Turbo Overkill. Unfinished Business is NME’s weekly column about the weird and wonderful world of Early Access games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |